Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.
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Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.
Read Less
Add this copy of Procedural Storytelling in Game Design to cart. $61.05, new condition, Sold by Ingram Customer Returns Center rated 5.0 out of 5 stars, ships from NV, USA, published 2019 by A K PETERS.
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Seller's Description:
New. Print on demand Trade paperback (US). Glued binding. 392 p. Contains: Unspecified, Illustrations, black & white, Halftones, black & white, Tables, black & white.
Add this copy of Procedural Storytelling in Game Design to cart. $140.91, new condition, Sold by Ingram Customer Returns Center rated 5.0 out of 5 stars, ships from NV, USA, published 2019 by A K PETERS.
Choose your shipping method in Checkout. Costs may vary based on destination.
Seller's Description:
New. Print on demand Sewn binding. Cloth over boards. 404 p. Contains: Unspecified, Illustrations, black & white, Halftones, black & white, Tables, black & white.