The Game Needs to Change:...
Patrick Prax (Editor),
Clayton Whittle (Editor)
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Teaching Computers to Read:...
Rachel Wagner-Kaiser
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Game Development with Godot 4...
Alan Thorn
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Game Audio Programming 5:...
Guy Somberg (Editor)
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The Game Designer's Workbook:...
Bobby Lockhart,
Eric Lang
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Recreating Built Heritage for...
Deborah Wilson
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A Gamer's Introduction to...
Aaron Langille
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Procedural Content Generation...
Isabel Lupiani
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Learning C# by Developing...
Harrison Ferrone,
Justin Horner (Foreword by)
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The Definitive Game Narrative...
Brian Kindregan,
Diandra Anne Lasrado
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Data Analytics using Machine...
Seema Rawat,
Neelu Jyothi Ahuja
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Taking Video Out of the Game:...
Brandon Cole
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Designing Sound for Animation
Robin Beauchamp
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Godot 4 for Beginners:...
Robert Henning,
Sander Vanhove (Foreword by)
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Designing Virtual Worlds...
Richard A Bartle
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The Video Game Writer's Guide...
Richard Dansky
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Frame-By-Frame Stop Motion:...
Tom Gasek
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The Garbage Collection...
Richard Jones,
Antony Hosking
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The Complete Guide to...
Tom Keegan
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Event-Database Architecture...
Rodney Quaye
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Game Development Concepts in...
Sheikh Sohel Moon
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Event-Database Architecture...
Rodney Quaye
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Unity 6 Shaders and Effects...
John P. Doran
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Cinematic Worldbuilding: A...
Nicholas Larue
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